

It has only a single paintjob: argentine-white with F9000 logo featured on its nose. The original Zone ship is a special, unmarked, quadruple-thrusted craft. The first ever Zone ship, as seen in Wipeout Fusion, capable of speeding up to an unworldly 3500 km/h in skilled hands. Music visualizers are embedded into signs and buildings surrounding the track. The rest of the world changes color scheme as the player traverses through the speed classes.

The second difference is their appearance. The speed pads retain their normal spots and remain with their original color.

In Zone, only speed pads are available to the player. There are only 2 differences between normal tracks and Zone tracks. On the other hand, in Fusion, only ten tracks are available in Pure, there are only four tracks available and in Pulse, there are a few tracks that are not available in Zone mode. Zone mode is one of most effective methods of increasing loyalty points as a skillful pilot can amass approximately 3,000 points in a 15-minute run.Īll the tracks in HD/Fury and 2048 are available to use in Zone mode. Loyalty points are also awarded to players based on how many Zones they cleared and how many were perfect, as well as perfect laps (the ship does not hit the wall for a whole lap). Here, players can view their stats how many Zones they cleared, how many were perfect, top speed achieved, etc. Once the shield energy reaches zero (and the ship gets hit once again), the ship will explode, bringing the event to an end and the Results screen. This makes is harder to keep the ship going in the faster Zones and eventually the player will be unable to pilot well enough to survive.ĭestruction is ensured in Zone Mode. However the heal timer is reset every time the ship sustains damage. If the player has taken damage and is able to successfully pilot the ship for a period of time without taking any damage, the ship will gradually heal itself. This also occurs on Zone Battle and Detonator.Īs the ship advances through the speed Zones, controlling the ship becomes harder as the ship becomes gradually faster, requiring more skill in navigation to successfully lap a track with minimal damage done onto the ship. Careful though, it is not necessary to speed through the track in the wrong direction, as it will cause the ship to start draining energy if the player doesn't turn around immediately. There is no way to slow down the ship from its current speed (slamming into a wall will stop the ship for a while but it will automatically accelerate to its current speed once contact is gone from the wall). However, in Zone, the ship will accelerate automatically, and will not slow down if the thrust button is released. Players can navigate the Zone Ship using the standard controls and airbrakes. Picking up speed makes the ship move through the Zones and also through the Speed Classes. Once gameplay has started, the ship starts from Zone 0 and gradually speeds up. Zone ships are maxed out in stats (All set to 10) and look alike. When starting a Zone event, the players are given to choose which team they wish to race for just as in any other event.
